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  1. OceanicBot

    Ship Shape strikes out on it’s own! Join host Jared Huckaby as he updates you on the progress of ships making their way through the pipeline, including the 890 Jump, 300i Series and the brand new RSI Apollo. View the full article
  2. OceanicBot

    A massive battle on Yela, flight improvements, and trouble at CryAstro in this week’s update. View the full article
  3. OceanicBot

    Scraping By In anticipation of the release of the Vulture, Drake Interplanetary has coordinated with Discovered to provide a number of experienced scavengers early models to test in the field. Chosen from a pool of hundreds of applicants, archaeologist Lorenzo Chernov proposed the exploration of a secluded debris field he discovered in the Idris system. Here are excerpts from his logs. BEGIN RECORDS: 2948.02.17_05:48 SET Ok, here we go. Day one of exploring. Wonder what I should call this place. If this was an official UEE Archaeological Society expedition, it’d probably get something generic, like ‘Debris Field 8514J-Idris system’. At least I’ve landed on a name for this new salvage ship. I think they’re officially calling it the Vulture, but this one feels like Amaira to me. I’d like to give a big shout out to the folks at Drake for letting me try it out. Of course, they did have a bunch of stipulations, including that I record this audio log to track my adventures and what I like about the ship, what could be improved, and so on. Plus, if this debris field is truly more than just a bunch of modern scrap, like I believe it is, then they’ll also get credit for making this mission happen. Definitely couldn’t run this op without Amaira’s help. No way I could afford to outfit the expedition with a Reclaimer, let alone the cost of crewing one. I finished a general set of scans yesterday, so there’s a clear picture of how all the pieces were found. Analyzing them last night, I noticed a few larger pieces of detritus near the middle. They look like parts of a fuselage, maybe even a cockpit. They might be my best bet to determine what ships were involved, and more importantly, what era this wreckage is from. The debris is really dense around those pieces, so EVAing to them could be problematic. The last thing I want to do is upset the balance of materials and create a collision cascade. As Professor Haley used to say, “better to take your time than ruin the find.” First thing this morning, I charted a path through the wreckage, but it’s going to take some work to get there. My initial estimate is that there are probably ten to fifteen ships here. Plus, there’s most likely additional material from vessels that were involved, but made it to safety. Even though the picture isn’t clear yet, I get a gnawing feeling that this isn’t just the fallout of some racer kids gone stupid. Or a deal gone bad. Then again, I’ve said that before… All right, Amaira let’s get to work. 2948.02.28_20:34 SET Amaira and I just returned from another run to Tanys. Sold the latest round of scrap and resupplied. Gotta remember to take the next load to a different shop. The desk jockey at Dumper’s remembered me and made conversation. Hopefully I didn’t say too much. Hate to have half the scrappers in the system turn up looking to score. I will say it was nice to talk to someone instead of just rambling into this thing all day long. I probably didn’t need to leave Tanys heading in the wrong direction before making a series of random jumps back here. Mom always said I was overly cautious. That applies here too. I’m doing everything by the book. EVAing over to every piece of debris, carefully scanning and cataloging it, and then determining if it’s worth saving or salvaging. So far, there’s been a lot less worth holding onto than I hoped. Nothing I’ve kept is actually important, just material sample for later analysis. Oh wait, I almost forget, the Dumper’s clerk did mention something interesting. I guess the composition of the alloys I brought in last time was a bit unusual. I tried to play it cool and not press her for too many details, but that’s gotta be a good sign, right? I know ship manufacturers have adjusted their specs over the centuries thanks to technological advances, changes to their supply chain, or a whole bunch of other factors. A part of me wants to send a piece of debris for further analysis, but it’ll have to wait. I’m already cutting my budget pretty thin. The stuff I’m scrapping has been just enough to stay stocked on essentials and keep Amaira functional. Honestly, I really couldn’t have done any of this without Amaira. So far I’ve got nothing but positive feedback on the Vulture. The tractor beam is super sticky, and the industrial-grade scraper chews through materials like a charm. Living quarters are even comfortable enough to make me forget I’m floating in some long-forgotten part of Idris, surrounded by a dozen or so ships that dueled to the death. There is the smell, though. Not that it’s terrible, but if you folks at Drake do listen to this, couldn’t hurt to think about upgrading the O2 scrubbers a bit. Then again, maybe I’m just a little bit riper than average. Time to grab a few hours of shut-eye, and get back to it. 2948.03.03_13:23 SET Damn it, that did not go as planned. Well, the good news is I was right. That big piece was definitely from a cockpit, looked like it was from an early Aegis ship too. Some of the control panel was still intact. Haven’t seen many like it, so I EVAed over for a better look. That’s when I saw a piece of debris unlike any other, distinctly designed to look like a big feather. At that moment, I forgot all about the cockpit. That distinctive piece meant a Prowler was part of the wreckage. Think I went woozy for a second before my rational brain began wondering about the cost to get the feather piece analyzed. There’s always a chance it’s a replica, since Esperia makes theirs so damn close to the real deal. In my excitement, I redirected around the cockpit, completely forgetting that I hadn’t cleared the other side. For a second, I took my eyes off where I was going to change my suit’s scanner settings. Suddenly, I felt this dark presence above me. I looked up and slammed face first into a giant piece of metal debris. It scared the hell out of me. I even thought I was partially blinded, only to later realize I’d cracked my faceplate. Luckily, the seal held. Needless to say, I overreacted. Course corrected back the way I came way too hard and way too fast. That slammed me into the cockpit piece, sending it spinning swiftly away, down the path I’d conveniently spent clearing these past weeks. Everything inside of me wanted to take off after it. But that second collision really messed up my helmet. Guess I should’ve splurged for a better one, because this one started beeping about a ‘critical failure’, forcing me back here to patch it before it was too late. I really messed up that last walk. That chunk of the cockpit is lost to the void and I didn’t even get a good scan of it. Still, I can’t stop smiling. I think I’ve found a lost battle site from the First Tevarin War. 2948.03.03_22:09 SET It took some work, but I got that piece of the Prowler into the hold. I don’t want to lose it, but it’s also taking up more space than I’d like. Keeping it back there will definitely cut into my bottom line when Amaira and I make runs to Tanys. Might have to find a place around here to leave it when heading back to civilization. It’s not an ideal solution, but I don’t want anyone to see it and start wondering why it’s not being scrapped. If I can swing the credits, it’d be worth setting up a mooring drone as a temporary fix. Then I could safely float any other large finds until I’m ready to hire a transport. Despite the cockpit debacle earlier, I’d say today was a success. Tomorrow, I’ll start clearing a path to the piece that looks like it’s from a fuselage. Maybe I’ll find a few more pieces of the Prowler, if I’m lucky. 2948.03.08_01:36 SET Well, I finally made it to that large piece of debris. It was definitely part of a fuselage. Spent hours inspecting it, but couldn’t find any maker’s marks. A part of me wanted to save it for further analysis, but to be honest, I really need the creds from the scrap. My trips to Tanys are becoming less and less frequent as I spend more time inspecting the stuff I’ve found. It’s becoming harder and harder to decide what’s worth saving and what’s safe to feed to the Vulture. Hell, it would’ve been nice if Drake had thrown in some supplies to save me the trouble, but I guess they wanted to see how she handled on the day-to-day. Anyway, I felt bad having Amaira cut it into pieces, though I made sure it was properly scanned and cataloged before doing so. Despite the heartache, gotta say the scraping laser’s been a joy. Gonna take the scrap to Tanys tomorrow then come back here and keep searching. 2948.03.15_18:47 SET Another day with nothing to report. Everything I came across was scrap. I figured by now I would have part of a component or something, anything, that could tell me more about what happened here. This is getting pretty darn frustrating. Every day I stare at the Prowler piece and wonder when I’m going to find more. My working theory is that the rest of it was blown into unidentifiably small bits. Either way, based on the accumulated amount of wreckage I’ve found, if this is a lost battle site, then it’s pretty clear who came out on top. To be honest, the lack of debris from Tevarin ships worries me. There’s a lingering fear that maybe this was just a random skirmish between gangs and one of them happened to have a new Prowler. I hope that’s not the case, but every day I don’t find something significant, I grow a little more worried that I’ve been wasting my time picking through random debris from a week ago. I’m understanding why so many of my colleagues prefer digging planetside. The dating is so much easier. 2948.03.19_05:22 SET Today was… well, technically yesterday, was the day I’ve been waiting for. After weeks of slowly shifting through random debris, I finally found something undeniably significant – a black box. I rushed it back to Amaira and immediately started my examination. When the date of the last log popped up, I… ok, I’ll admit it, I freaked out. I screamed. I jumped around until I was out of breath. The last recorded date on it was October 1, 2544. That’s right, not only is this wreckage from the First Tevarin War, it’s actually from the Battle of Idris IV. The infamous Operation Nemesis that was almost a complete disaster until a young Ivan Messer turned the tides of the battle and arguably the entire war. Once I calmed down, I dug through the logs to figure out why these ships ended up all the way out here. From what I can tell, this spot became a rallying point. These ships fell back here to regroup after surviving the surprise attack by the Tevarin’s planetary defense system. I’m not exactly sure what happened once they were all here, but it obviously didn’t turn out well for them. I really should get to sleep, but there are still so many things to figure out. Like, should I report the discovery right away, or wait until I’m done examining the entire debris field? Feels weird to walk away in the middle of exploring it, but I could probably land some grants to hire a proper crew. That would make examining the rest of the debris so much easier, but probably take months to organize. Not sure if I can handle waiting that long before finding out what else is out here… I should really send my Mom a comm too. She’s gonna lose it when she finds out I was right. Maybe I should take Amaira back to Tanys tomorrow and send it via a secure comm to ensure it doesn’t get hacked. What… a… day!! Lorenzo Chernov’s discovery brought further clarity to the fog of war surrounding the Battle of Idris IV. Careful examination of the discovered black box revealed that the wreckage was mainly members of the 12th Squadron. Their fate was previously unknown, though many historians assumed they had been destroyed by Tevarin planetary defenses. This site proved they had survived the initial assault and were in the midst of planning a counterstrike when they came under attack from Tevarin forces. Though the Prowler debris proved to be authentic, no other Tevarin ship pieces were found. While the site clarified the fate of the 12th Squadron, it is hoped that further research may reveal how they were so handily wiped out in this small corner of space. The recovered ship remains have been transferred to the Naval Museum on MacArthur, where plans are in progress for them to be placed on display. View the full article
  4. OceanicBot

    Watery worlds, desks you can drive on, and more. View the full article
  5. OceanicBot

    Hello everyone, Last week we opened up Wave 2 of CitizenCon tickets, which are now available through July 30th. Alongside Wave 2, we also updated the RSI website with a new hub to meet all your CitizenCon needs. We’ll continue to add new content and information as we approach the event. We closed out the week with the conclusion of our Origin 600i Commercial Contest. With 46 commercials submitted, this was one of the toughest competitions to judge yet. Alas the votes are in and the dust has settled – congratulations to the winners! With that, let’s see what’s going on this week: The Alpha 3.2 Flyable Ships promotion ends tonight at 11:59 PM Pacific, so if you’re looking to pick up one of the latest additions to the Star Citizen universe, you still have time. Every week on Calling All Devs, designers, engineers and other developers from our five offices around the world answer backer questions submitted on Spectrum and voted for by YOU. Today, we shake things up and take full advantage of Live Game Director Todd Papy being in town with an all-Papy themed episode, available to watch now. Tuesday is lore day! The Lore Team will publish another in-fiction story to help cure your craving for more Star Citizen lore. Check out previously published lore posts here. Thursday will welcome another episode of Around the Verse where we’ll take a look at the latest Star Citizen news with a project update. Lastly, make sure to tune in this Friday at 9AM PDT / 4PM UTC for another episode of Reverse the Verse, broadcast live on our Star Citizen Twitch channel. This Friday’s show is coupled with an all new edition of Ship Shape that you won’t want to miss. Word on the street is that there may be some hints about what to expect in this week’s episode of Calling All Devs. Have a great week! We’ll see you in the ‘Verse. Tyler Witkin Lead Community Manager The Weekly Community Content Schedule MONDAY, JULY 16TH, 2018 Calling All Devs (https://www.youtube.com/user/RobertsSpaceInd/) TUESDAY, JULY 17TH, 2018 Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) WEDNESDAY, JULY 18TH, 2018 - THURSDAY, JULY 19TH, 2018 Around the Verse (https://www.youtube.com/user/RobertsSpaceInd/) Vault Update FRIDAY, JULY 20TH, 2018 Reverse the Verse Live – 9AM Pacific / 4PM UTC (https://www.twitch.tv/starcitizen) Roadmap Update RSI Newsletter Community MVP: July 16th, 2018 We are constantly amazed by the contributions made by the Star Citizen community. Whether it’s fan art, a cinematic, a YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it in this section. The highlighted content creator will be awarded with an MVP badge on Spectrum and be immortalized in our MVP section of the Hub. Don’t forget to submit your content to our Community Hub for a chance at seeing it here! Star Citizen Icons for Stream Deck by Replic_TuaniOne Replic has taken the time to create a set of Star Citizen themed icons for use with Elgato’s Stream Deck. With their submission quickly gaining popularity throughout the week, it was an easy decision for this week’s MVP! Details on the Community Hub. View the full article
  6. Extinction Chronicles II! Tomorrow there will be a client and server side update that will bring Extinction Chronicles II to survivors on PC, Xbox, and PS4. Leading up to the release of Extinction there will be monthly drops of Extinction-related Explorer Notes on The Island, Scorched Earth, and Aberration. Once collected these notes will unlock new Extinction-related skins! There will also be the appearance of more powerful Tek-themed Dinosaur variants within the ARKs each month. These Tek Dinos are permanent additions (meaning they will continue to spawn even after the event is over), with a new one beginning to appear each month. In Extinction Chronicles I we released three Explorer Notes, the Corrupted Helmet and the Tek Rex. Tomorrow we're excited to bring you three new Explorer Notes, the Corrupted Boots and a new Tek creature, the Tek Stego! In addition, special colored dinos will be populating the ARKs. You'll be able to find creatures sporting purple, black, grey, and dark blue. Be sure to take advantage of these special colors before they're extinct! Patch Notes! Here are the full fixes and notes coming in tomorrows Extinction Chronicles update. Extinction Chronicles - Increased Player and Dino Level Cap by 1 - Added 3 new Explorer Notes - Added Corrupted Boots unlockable - Fixed Corrupted Helmet colorization - Tek Stego (with new breeding line, 5% chance to spawns, 20% higher base level) - Colors (Purple, Blue, Black, and Grey dinos) Addressed map exploit Scorched Earth - Electric Storm only affects tek weapons, tek turrets, tek saddles, and tek shield generators - Electric Storm duration bumped to 8 minutes General - Riot shield can now be crafted from the fabricator - Crop plots now correctly grow when out range Added admin commands - RainDinos - RainDanger - RefillStats - GiveArmorSet - GiveWeaponSet - GiveItemSet - ClearMyBuffs ARKaeology Event Ends Tomorrow! There is currently an event going on in the world of ARK: ARKaeology! The event will end on Official Servers on July 17th. Collect bones from fossil mounds and craft them into 4 new skins and returning skeleton costumes. During this event all wild dinos have a chance to spawn with additional mutation colors: White, Yellow, Grey, and Black. There is also the mighty Tek Rex which you can find and tame, if you can handle it! Be sure to take advantage of the last day of this event before it's over! ARK: Evolution Event - Fourth of July! Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 20th of July at 1 PM EST until Monday the 23rd of July at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes: 2x Harvesting Rates 2x Taming Rates 2x EXP Rates That's it for this post guys! As always if you’ve got anything to share please get in touch and be sure to follow us on: Community Hub: www.survivetheark.com Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Youtube: youtube.com/survivethearkView the full article
  7. OceanicBot

    Star Citizen Live Game Director Todd Papy is in studio for a special ALL PAPY edition of our weekly Q&A series. You can submit your questions for consideration in future episodes of Calling All Devs here. And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions View the full article
  8. OceanicBot

    Character Concept Artist Jeremiah Lee stops by to create a character with feedback and direction from the live viewership on Twitch, apparently pre-determined to be based on host Jared Huckaby as an excuse to bring his beard back. It’s never coming back, Jeremiah. To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen. View the full article
  9. OceanicBot

    From turret improvements to environmental storytelling, get the scoop on what’s happening in Star Citizen now, as well as what the devs are working on for future patches. View the full article
  10. Humanity’s first maps were of the stars. Created millennia ago, they were dots charting the night sky painted upon cavern walls on Earth. One wonders if those original mapmakers ever imagined that one day their descendants would get to visit those stars? Though the methods have drastically changed, the Imperial Cartography Center (ICC) carries on that proud tradition of charting celestial objects. This UEE government agency is best known for their Deep Space Scanning & AstroGraphical Stations that search for jump points and for the elite Stellar Surveyors unit that assesses newly discovered systems. Yet, the responsibilities and reach of the ICC extend far beyond those two departments. From working with the Ark to keeping the Starmap current, to tracking the Baer comet as it crosses the Stanton System, the Imperial Cartography Center is essential to modern space travel. Expanding Space Once Nick Croshaw successfully piloted his ship through the first jump point, aspiring explorers flooded the stars, obsessed with helping Humanity expand its reach ever farther. However, the nascent days of space exploration were fraught with danger. Experimental and unreliable equipment paired with a vast, uncharted expanse led to the tragic disappearance of many. Humanity grappled with how to govern their growing domain. The various national institutions had not yet unified, so there were few protocols in place to deal with the discovery of new systems. That led to Nemo’s 2364 discovery date coming into question during a famous legal case where two companies argued over who owned the coordinates for the jump into the system from Fora. Meanwhile, the government hid the discovery of Banshee, in 2317, from the public for years out of fear that its powerful pulsar was a safety concern. After the United Nations of Earth finally formed in 2380, they incentivized explorers to report their discoveries to the government, but left the private sector to chart new systems. This occurred because a contingent of prominent and powerful politicians was dedicated to keeping the new UNE government as lean and efficient as possible. They believed an industry within the private sector would rise to fill the gap, and they were right. For a few centuries, this arrangement worked relatively well. Initially, there were numerous cartography companies with the ships and technology to chart systems. However, it wasn’t long before conglomerates acquired the most promising firms and slowly pushed out the rest. A few non-profit and academic institutions survived the culling and continued to provide detailed maps to the public for free or at a nominal cost. But due to a lack of funding, their products often took years to reach the market after a new system was discovered. For the Public Good Over the years, the government received an increasing number of complaints against cartography companies for egregious inaccuracies or tiered pricing schemes that made detailed maps inaffordable to many consumers. One particular heinous example was when the Monroe Mapping Concern left a whole asteroid field off a map of Hadrian since they had promised exclusivity to a mining company. This led a number of politicians to lobby for increased oversight. It finally reached a tipping point with the Pallas incident. After discovering Pallas, Gaia Planet Services failed to properly scan the system before attempting to terraform Pallas III. Only then did they discover it was already occupied by the Xi’An, an unknown species at the time. Realizing regulations were needed to govern the charting of new systems, the Government Cartography Agency (GCA) was created in 2531. Initially, the GCA was tasked with charting and scanning all new systems and ensuring that the most current geospatial information was available to the public. When Ivar Messer empowered himself as Imperator in 2546, he realized that the GCA was in a key position to control the knowledge of the known universe. Not long after he was sworn in, private mapmakers got word to shutter their operations. Mapmaking was nationalized, and the GCA renamed the Imperial Cartography Center. Under Ivar Messer, an astronomical amount of credits was poured into the ICC. Companies with strong ties to the Messer regime received massive orders for top-of-the-line scanning equipment and were granted no-bid contracts to construct deep-space scanning stations. The ICC quickly embedded itself into a number of government agencies and organizations including, most importantly, the military. Deep-space scanning stations kept an eye on Perry Line systems and, eventually, helped monitor Vanduul clans on the western front. Without any private sector competition, the ICC became an essential agency and earned a degree of autonomy not afforded other agencies under Messers’ rule. Eventually, the ICC put that political independence to use. In 2715, three years after the fall of Orion to the Vanduul, Messer VIII ordered the system and all jumps to it removed from the UEE’s non-military maps for the public good. ICC Director Loretta De Biasio refused, claiming that it would be more dangerous for people in systems connected to Orion not to know exactly where a clan of Vanduul might suddenly appear. The Imperator was infuriated by the ICC’s defiance and threatened to drastically slash the agency’s budget. But making matters worse for the Imperator, prominent members of the military came to De Biasio’s defense. Some even threatened to resign if she were fired or the agency’s budget struck with draconian cuts. There’s evidence that retaliatory measures were planned against De Biasio for her disobedience, but Messer VIII was stabbed to death in his bed before they were enacted. And so even though the ICC was long associated with the Messers, it survived their downfall. The agency had ingrained themselves too deeply into the fabric of the Empire to be discarded. It had also displayed enough independence to avoid the name change many other agencies received to erase associations with a darker time. Today, the ICC scans for jump points from their numerous stations, provides data to The Ark to keep the Starmap current, and much more. Stellar Surveyors The ICC is also home to one of the most prestigious scientific organizations — the Stellar Surveyors. This elite unit composed of multi-talented individuals from both the public and private sector are the first to visit and chart new systems after they are discovered. In the early 30th century, their assessment of Stanton convinced politicians that it would be perfect for a system-wide business park. Recently, they discovered the Kabal System only to find abandoned Tevarin cities on Kabal III. They’ve also been up against their most difficult challenge ever — exploring and mapping the Tamsa System and the black hole at its center. “Charting the Way Ahead” may be the motto of the Stellar Surveyors, but it’s also an appropriate maxim for the entire ICC. Whether standing up the Messers or finding jump points that introduce the UEE to new worlds, the ICC clearly has its sights set on the future. $window.resize(function () { windowHeight = $window.height(); }); $.fn.parallax = function(xpos, speedFactor, outerHeight) { var $this = $(this); var getHeight; var firstTop; var paddingTop = 0; //get the starting position of each element to have parallax applied to it $this.each(function(){ firstTop = $this.offset().top; }); if (outerHeight) { getHeight = function(jqo) { return jqo.outerHeight(true); }; } else { getHeight = function(jqo) { return jqo.height(); }; } // setup defaults if arguments aren’t specified if (arguments.length < 1 || xpos = null) xpos = "50%"; if (arguments.length < 2 || speedFactor = null) speedFactor = 0.1; if (arguments.length < 3 || outerHeight === null) outerHeight = true; // function to be called whenever the window is scrolled or resized function update(){ var pos = $window.scrollTop(); $this.each(function(){ var $element = $(this); var top = $element.offset().top; var height = getHeight($element); // Check if totally above or totally below viewport if (top + height < pos || top > pos + windowHeight) { return; } $this.css(‘backgroundPosition’, xpos + “ “ + Math.round((firstTop – pos) * speedFactor) + “px”); }); } $window.bind(‘scroll’, update).resize(update); update(); }; $(‘.parallax-1’).parallax(“50%”, 0.1, true); $(‘.parallax-2’).parallax(“50%”, 0.1, true); $(‘.parallax-3’).parallax(“50%”, 0.1, true); $(‘.parallax-4’).parallax(“50%”, 0.1, true); $(‘.parallax-5’).parallax(“50%”, 0.1, true); $(‘.parallax-6’).parallax(“50%”, 0.1, true); $(‘.parallax-7’).parallax(“50%”, 0.1, true); })(jQuery); View the full article
  11. OceanicBot

    July 2948 Subscriber Flair Subscribers Stegman’s Cordimon worker’s jacket has been a staple of both functionality and utilitarian fashion all around the universe for well over seventy years. This exclusive edition makes a big, bold statement in red, black and gold, and is sure to turn heads in smokey dives as well as upscale establishments. Exude the tough tenacity of street smarts and moxie, wherever you go. Imperator Subscribers Imperator-level subscribers will receive a Stegman’s limited edition IndVest, along with the Cordimon jacket. If you’re an active subscriber, these items will be added to your account on July 11th. If you wish to get these, please Subscribe no later than July 15th. For more information about subscriptions can be found here! View the full article
  12. OceanicBot

    Good day everyone! A new hotfix has been released and coming to a PC near you. Thank you so much for the continued feedback and details in your reports and suggestions! This version is 103818/18696 so make sure to update your game! Max Decay Time on Official ServersAs we mentioned in the previous Hotfix thread on the 7th, we have increased the max decay time from 6 days to 18 days for all official servers on all platforms. This will be in effect from now until Monday, August 13th. As mentioned previously, we’ll be monitoring this change and the impact it has on the servers. Patch Notes Khitan bow can now be repaired Fixed a case where the weather would not change or show when hosting the game/server. Clan recruits can now properly access other clan’s vaults if they are unlocked. Your character’s avatar in your inventory should appear correctly again. You can take dropped loot by other players on PvE servers again. Damage dealt from explosive jars should now be more consistent. View the full article
  13. OceanicBot

    Mapping is getting serious: we look at the tools you've made, and the maps you're making (yes, including Legacy).View the full article
  14. OceanicBot

    Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. You can submit your questions for consideration in future episodes of Calling All Devs here. And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions View the full article
  15. OceanicBot

    Hello everyone, Last week the team published the Monthly Studio Report for June, bringing you insight into what all of our studios have been working on. Check it out if you haven’t yet to see what was accomplished throughout June, including the live release of Star Citizen Alpha 3.2. With our latest contest, we’re celebrating one of the recent additions to the flyable fleet in Star Citizen: the Origin Jumpworks 600i. Take a shot at crafting the next great 600i commercial for a chance to win superb prizes, including a standalone Aegis Eclipse with complimentary Lifetime Insurance. And while the Drake Vulture concept promotion is still in full effect until July 18th, we recently released the Q&A on Drake’s dirty bird. Head over to the Comm-Link and see the answers to the top-voted community questions on this unique industrial salvage ship. With that, let’s see what’s going on this week: Every week on Calling All Devs, designers, engineers and other developers from our five offices around the world answer backer questions submitted on Spectrum and voted for by YOU. Today, we address questions regarding potential Arena Commander modes, the future of Item System 2.0, and creating missions for capital ships like the Hammerhead coming in Alpha 3.3. Look out for the new episode on our YouTube channel later today. As always: You can submit your questions for consideration in future episodes of Calling All Devs here. Tuesday is lore day! The Lore Team will publish another in-fiction story to help cure your craving for more Star Citizen lore. Check out previously published lore posts here. Thursday will welcome another episode of Around the Verse where we’ll take a look at the latest Star Citizen news with a project update. Lastly, make sure to tune in on Friday at 12PM PDT / 7PM UTC for another episode of Reverse the Verse, broadcasted live on our Star Citizen Twitch channel. Stay tuned for further information about who our special guests will be and keep an eye on Spectrum for the Questions Thread! We’ll see you in the ‘Verse. Ulf Kuerschner Community Manager The Weekly Community Content Schedule MONDAY, JULY 9TH, 2018 Calling All Devs (https://www.youtube.com/user/RobertsSpaceInd/) TUESDAY, JULY 10TH, 2018 Weekly Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) WEDNESDAY, JULY 11TH, 2018 - THURSDAY, JULY 12TH, 2018 Around the Verse (https://www.youtube.com/user/RobertsSpaceInd/) Vault Update FRIDAY, JULY 13TH, 2018 Reverse the Verse Live (https://www.twitch.tv/starcitizen) Roadmap Update RSI Newsletter Community MVP: July 9th, 2018 We are constantly amazed by the contributions made by the Star Citizen community. Whether it’s fan art, a cinematic, a YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it in this section. The highlighted content creator will be awarded with an MVP badge on Spectrum and be immortalized in our MVP section of the Hub. Don’t forget to submit your content to our Community Hub for a chance at seeing it here! YELA – PART ONE by DeltaEcho50812 Three days ago, Crusader Security received a distress call from an emergency shelter on Yela. There was a terrified woman on the call, begging for help. But when the security forces arrived, they found nothing but an empty shelter… Watch Yela – Part One: The Shelter on the community hub. View the full article
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