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  1. Today
  2. OceanicBot

    A look back at some of the fun, immersive highlights of CitizenCon 2948. View the full article
  3. Yesterday
  4. OceanicBot

    Hey everyone! It's time for another PC hotfix! This update will take care of some pets and thrall issues that needed addressing. These changes will make it to PS4 and Xbox at a later date. Changelog: Fixed an issue with pets decaying in animal pens Fixed an issue with food disappearing from Pet and Thrall inventories upon first server restart Fixed an issue with Thralls and Pets reacting to players receiving environmental damage Fixed an issue with items in the inventory of an Archer Thrall disappearing when Thrall started shooting Thrall icons are no longer placeholders Fixed an issue with players being able to teleport items from one container to another across any distance View the full article
  5. Last week
  6. OceanicBot

    Hello everyone! We’re really excited to see that many of you have embraced "Competitive" Extra Modes[www.rocketleague.com] since we released the Season 9 Update last month. Each Extra Mode Competitive Playlist has twice as many active players (on average) than their Casual equivalents did. We’re just as happy to see that everyone is enjoying Rocket Pass, too, along with the new Clubs feature. It looks like many of you are really going after all the rewards and Pro Tiers that Rocket Pass has to offer (and remember: our first Rocket Pass will come to an end on November 26)! Rocket League’s full release in China is also fast approaching (but no official date announcement just yet); it feels great to deliver Soccar, and all that comes with it, to yet another region of the world. Our partners at Tencent are big fans of the game and have been incredibly supportive of our vision and goals. RocketID NewsBefore diving into what’s next, we have an update on RocketID, a feature that many of you are really excited for. While our goal was to release RocketID before the end of 2018, we’ve made the difficult decision to push its release into early 2019. The good news is that with Sony's recent announcements regarding full cross-platform functionality, we can now make additional changes to prepare RocketID for ALL platforms should we receive permission to do so! We’re working incredibly hard to ensure that it’s as intuitive, stable, and polished as possible, before releasing it to the world. We know the wait has been frustrating for many of you who are eager for this feature, and we thank you for your patience as we continue to work on cross-platform support. Xbox One X, Rocket Pass 2 and Frosty Fest 2018We have one planned update left for 2018, which we’re hoping to release in early December. For our Xbox One X players, your time has come! Enhanced Xbox One X support will be part of this update, complete with 4K at 60 frames-per-second and HDR support! We’ll have more to share on these improvements in the near future. December will also see the beginning of the next Rocket Pass with a new suite of items, along with another licensed premium DLC that will release around the same time. We will continue to watch, measure and update how Rocket Pass works and what rewards to offer moving forward, so please remember to tell us your thoughts on Reddit where you can continue to give us suggestions on what to improve! Finally, we have one more in-game Event to look forward to this year! Starting in mid-December, Frosty Fest 2018 will operate just like our currently-happening Haunted Hallows[www.rocketleague.com] Event; you’ll earn Snowflakes for playing matches online and redeem it for holiday-themed items, including a "Golden Gift!" Stay tuned later this fall for Frosty Fest start and end dates. Thanks for your support and please continue reaching out to us on Twitter and our Subreddit. We plan on sharing our Winter 2019 Roadmap Update after the holidays, with a focus on quality of life updates and fixes and, of course, RocketID. In the meantime, we hope to see you next month at the RLCS Season 6 World Championship in Las Vegas[www.rocketleagueesports.com]. View the full article
  7. Good morning you precious little creatures of the night. Welcome back to the Conan Exiles community newsletter! We hope you’re doing well and that the week so far hasn’t been too much of a struggle. We’re all about that positivity over here, after all! This week we’re going to quickly recap our latest dev stream, talk extensively about the new specialist arrows, and give you some more details on the upcoming Conan Exiles Halloween event, the night of Lost Souls. What’s Been Going On?Last week we rolled out the remainder of the Pets Update for PS4 and the full Pets Update for Xbox One. We also rolled out a hotfix for PC to patch out a nasty exploit related to pet names. Our coders have also been working on some inventory optimizations, building optimizations, and further development on the Event Log, the fully revamped version of which we’ll be rolling out very soon. We are aware that the thrall icons have gone missing, but please know that we’re working on a fix. We are also trying to track down a bug in the Greater Wheel of Pain that’s causing it to not finish the thrall conversion process. Any information you can provide on this topic will be of help. Dungeon Design with AlexLast week was our regular Conan Exiles stream week and we decided to give the community a look into how we design and create the various dungeons you can find and explore. Our senior designer, Alex, sat down with Jens Erik to chew the fat and talk design. We also took some questions from the community during the stream. If you head to our forums you can find a full recap of the stream[forums.funcom.com] or you can check out the full archived version of the stream below: https://www.youtube.com/watch?v=saRWAsd1Qws Remember that all of our previous dev streams are archived on the Funcom YouTube channel and we’ve even put them in a handy playlist in case you want to watch all of them in succession. Halloween eventThis is super exciting for us to able to share. We’ve been planning out the first ever Conan Exiles Halloween event and now we’re finally ready to reveal our plans. On Halloween, the Night of Lost Souls will descend on the Exiled Lands. The sky will darken as perpetual dusk falls upon the landscape, casting it in black shadows and blue light, tearing at the boundaries which separate the world of the living from the realms of the dead. The clouds will part. A new face will appear upon the moon’s surface. It is the face of death, keeping watch over whatever might stir on the ground below. During the Night of Lost Souls, stones will fall from the sky in multitudes, striking the earth in a flurry of colored smoke and debris. Adventurous exiles break open these stones with whatever tool they have available. Inside, they will find a plethora of crafting ingredients, both rare and common, doled out at random by the spirits lingering inside the stones, anything from Plant Fiber and Meat to Explosive Glands, Arrows and Steelfire. It all depends on the spirit’s goodwill. Inside the fallen stones you will also discover the Potion of Lost Souls, a special brew only available on this hallowed night. Imbibing the Potion will grant you certain benefits at random. Drink one and see what happens, but don’t drink too many or your body will suffer the consequences. Don’t say we didn’t warn you. After the Night of Lost Souls has passed, the sun will once again rise on the Exiled Lands. The restless spirits will once again be calm, yet their gifts will remain with those who received them. Specialist Arrows and Their Intended UseWe rolled out a bunch of new arrows alongside the Pets Update and we’ve gotten a lot of feedback about them in the time since. Some of you think they’re cool, some of you were baffled by them. Lead designer Oscar took the time to write down the intended use and design that went into each arrow type and how they interact with each other. Fire Arrows: We originally envisioned Fire Arrows as a utilitarian type of arrow that would provide a bit of light while flying and enable fire interactions with the environment, but alas those elements were not implemented until this latest revision of “special arrows”. Now that that role is encompassed by Light Arrows and Explosive Arrows, we are turning fire arrows into enhanced iron arrows - really just a cosmetic change - which should remove any confusion about implied gameplay that was never there. Explosive Arrows: Explosive Arrows will detonate gas fields (including those created by Gas arrows or Gas Orbs) and oil fields (made by Tar Arrows and Oil Arrows). Fire Arrows won’t because they are only “fire” in name but not in function. The cost of explosive arrows is very high because it has to match their very high level of power. While it’s true the main function of explosives is PvP, it is not the only function. They do not have to be cost effective in every situation as long as they are in some situations. Light Arrows: Light Arrows are meant to act as a way to illuminate environments at a distance. They are not really damage tools. Perhaps this function is too niche, but we thought it would be a cool touch to add them and expand a little on the concept of “Alchemy is easy going Sorcery” (Science!). We considered other niche options too, like i.e. Whistling Arrows for signaling or Flare Arrows, but we feel that Light Arrows are a good start. Not every element of the game must have a competitive or purely functional purpose and having toys/roleplay elements is also an important aspect of a sandbox environment. We will reduce the crafting cost of Light Arrows to better reflect their impact on gameplay. Snake Arrows: Snake Arrows are an example of an arrow type that is too good for their cost. Not only were they basically free to make (which we addressed recently), but also due to the limited range of damage that arrow progression encompasses, they do equivalent damage to arrows that are much higher in the progression. Most of the archery damage comes from the bow and attributes/perks, not from the arrows themselves. We are looking at what we’ll do with Snake Arrows, but it’s likely that they will become mostly poison delivery tools and lose most of their physical damage potential. Bringing poison to a fight dramatically alters the fight’s dynamics and we feel Snake Arrows create that scenario without requiring any sort of sacrifice. Blunted Arrows: We are looking into the issues the community has reported regarding Blunted Arrows. There was a bit of a technical hurdle we needed to bridge in order to fix those. The intention is that they act as ranged truncheons, letting you knock enemies out from afar. Cost, Weight and Realism We hear your feedback about the worth versus the cost of special arrows, but we are being cautious about tweaking those values. Special arrows are extremely powerful compared with other aspects of gameplay of equivalent cost. This is something we will tweak over time as we obtain more data about the player dynamics around these items. The weight of special arrows is going to be reduced across the board. We want special arrows to be special and not something players spam instead of normal arrows, so certain elements are desirable there: i.e. limited stack sizes, high cost/power and weight. We see how we might have pushed this concept in too many ways at the same time, so we are going to reduce their weight. On the topic of realism, we do want to create a sense of pseudo-realism in the game (because we feel it enhances the experience by making it easier to understand and relate to). Likewise, we are constantly striving to both deliver the evocative scenarios in Howard’s work and to honor them and show them to you in all their glory. We love the setting and we’d like more people to be exposed to it and appreciate the richness in it. Many aspects of the game’s design have been shaped by this way of thinking, including elements of cultural diversity, background lore and the connections to other authors of the time, concepts of the recurring rise and fall of ancient civilizations and even down to tropes and popular culture references from the stories, characters and movies. The reality of game design is that quite a few of aspects of the game must be gamified to be any fun. It’s always a fine line to tread for us, but ultimately gameplay intentions and the overall gameplay experience will dominate discussions around realism. Purge PrimerIf you’ve been keeping up with our forums you may have noticed that we now have a Purge primer up and running. In this thread we’re breaking down how the Purge works, server settings, Purge difficulty and some known issues. You can find the full rundown by clicking this link[forums.funcom.com]. Sincerely, FuncomView the full article
  8. OceanicBot

    Galactic Guide: Leir System This Galactic Guide originally appeared in Jump Point 4.10. Leir is an unclaimed system that some once thought would develop into a major hub for Humanity. Discovered by an ICC scanning team canvassing Banshee in 2677, the pathfinders were thrilled to discover an A-type main sequence star with three mineral-rich and potentially habitable planets. The system’s initial assessment sparked interest in both the public and private sectors. Imperator Illyana Messer VI, still tightening her grip on the reins of power, decided not to commit resources to the system, leaving Leir’s official status in limbo. Small time miners still went in droves. Many of them didn’t come back. Strange stories circulated and the system soon had a bad reputation both for danger and for its lack of basic services. There was only one settlement with any kind of longevity in the system. Located on the second planet, the settlement of Leir was a nexus of shiftless travelers, greedy miners, fugitive criminals and cold mercs looking to make a cred. Though the settlement was subsequently wiped out by the terraforming process, the name had been so firmly established in the public imagination that it became synonymous with the entire system. In 2743, Galor Messer IX decided to capitalize on the still unclaimed system and opened the floodgates of commercial progress. He authorized the auctioning of a terraforming permit for Leir II, the system’s clear crown jewel, in an effort to fund his legacy, a complete foundational redesign of UEE government buildings. The winning bid was so high that many assumed it was a mistake. Turns out, it wasn’t. The aggressive bid was the UEE’s introduction to Hatfield & Harding, a new venture between Clarence Hatfield, an eccentric trillionaire from Lo, and Olive Harding, a selfmade mining baron. The two had big plans for the planet. Now all they needed was someone to carry them out. THE NEW DOCTOR Hatfield and Harding scoured the universe and eventually found Dr. Marcus Fayel. A terraforming expert at UPARQ, his peers subsequently described him as brilliant, charismatic and ideal for the position. Dr. Fayel secured the job by the end of his initial interview. Once operations began, Dr. Fayel established Leir II’s first terraforming colony atop the planet’s largest mineral mother lode. It wasn’t long before a clandestine mining operation was up and running. For years, Dr. Fayel hid the operation from Hatfield and Harding and funneled the profits to himself and a close cadre of associates who oversaw the operation. No one knows exactly when, but the stress of overseeing a massive terraforming project and hiding an illegal mining operation got to Dr. Fayel. In 2803, the Hatfield and Harding board of directors named Dr. Fayel the company’s “Employee of the Year.” He declined an offer to receive the award in person, and instead sent a vid to the banquet. In it, Dr. Fayel consistently repeated the phrase “purity of purpose” and spoke in grandiose terms about the world “I am creating.” No one batted an eye, though. According to multiple banquet guests, Dr. Fayel was hard to hear over the roar of company board members, who were more focused on advancing their own inebriation than hearing Dr. Fayel. On May 3, 2812, the company abruptly lost all communication with their operations on Leir II. A few hours later, a looped message was broadcast from the planet. Dr. Fayel, dressed all in white, stood in the foreground while rows of workers stood in perfect order behind him. He announced that the planet’s “purification” was accomplished, but control of it would remain in his hands. He spoke at length about Humanity’s hubris and declared his intention to separate his believers from the rest of society. Dr. Fayel ended by declaring his intentions were peaceful, but that his followers would defend the planet to their death if anyone attempted to overthrow their authority. Hatfield and Harding were furious. The company had been hemorrhaging money for decades and were in desperate need of a revenue stream. Quietly, they scrounged together credits and hired mercs to retake the planet. Archival records would later reveal that the company’s executives doubted the workers would stand with Dr. Fayel when push came to shove. They had no idea how wrong they were. Though no one knows exactly what happened the day the mercs struck, scattered comms between them paint enough of a picture. The invading forces entered atmosphere and landed to find the population center deserted, only to be ambushed after they separated into teams to search for Dr. Fayel. The attack was designed to draw the mercs away from their ships and allow the craft to be taken intact. Some believe those ships constitute the backbone of the fleet that still patrols and protects the planet to this day. Word of the failed operation spread fast, and Hatfield and Harding were brought before a Senate subcommittee to discuss the events. Investor confidence plummeted along with their stock price. It wasn’t long before the company folded and the fate of Leir II was left in Dr. Fayel’s hands. Meanwhile, the UEE kept their distance since the system was officially unclaimed. Hatfield and Harding’s attempt to retake the planet only proved that the residents were willing to fight to the death to protect their new home. And after only recently ousting the Messers from power, the UEE had no stomach to use military force to impose their will upon more people. To this day, many have theorized, but little is truly known, about Dr. Fayel’s tactics to convince the workers to stand by him for this grand experiment. Some believe it was decades of masterful information manipulation and brainwashing. Others have wondered if some unknown event triggered a mass psychosis upon the workers operating in an extremely stressful environment. Records turned over by Hatfield and Harding did show that no workers had requested to leave the planet in the project’s final five years. It is unclear whether everyone truly believed Dr. Fayel or whether dissenting voices were imprisoned or faced a worse fate. Following the merc invasion, Dr. Fayel and his disciplines were effectively cut off from the rest of the universe, earning the name that is still used to describe them — the Outsiders. So the Leir System has subsequently languished. It doesn’t receive updated infrastructure and still lacks traditional trade routes and opportunities, all of which makes Leir one of the most fascinating systems around. LEIR I This small, rocky planet is naturally habitable, but not an ideal place to live due to its lack of infrastructure and amenities. A small mining population does call it home and is happy to trade with haulers. LEIR II (Mya) Descendants of the original Outsiders still control Leir II, though they call it Mya. Some of Dr. Fayel’s hardline stances have been softened since his death, but most residents still treat visitors with contempt and most of the planet is deemed ‘off limits’ to visitors. Some are willing to sell items, but all refuse to buy anything. Some visitors find the lack of commercial hustle and bustle unsettling, while others see it as soothing. Even without the appeal of trade, the planet is worth a visit solely for its stunning mountain ranges. It’s easy to see why so many believed this was a paradise worth protecting from the greater universe. Purporting to be a “pure” planet, its population centers are unique. Due to the lack of building supplies from the greater universe, many structures use the same type of rocks, or are even cut directly into the mountainsides. LEIR III The third planet in the Leir System is a rocky orb teeming with resources. Early scans detected an abundance of graphite and crystals, encouraging many miners to risk landing on the planet despite the deadly storms that plague the surface. Today, the planet has no permanent settlements since the large indigenous sandworms, known as Valakkar, seem to have a predilection towards destroying them. Some brave miners and outlaws do live in temporary encampments around the planet, but most embrace a nomadic existence and move regularly to stay ahead of the storms and worms. TRAVEL WARNING Though the Outsiders shun external influences, don’t assume they aren’t equipped to protect themselves. A local militia patrols the planet in reliable yet aging ships, and they are not afraid to engage those seen as a threat. HEARD IN THE WIND “As I stood, gazing upon what I had perceived to be Humanity’s magnificence, a thought struck me, piercing my skull like a nail of light. It is only through purity of purpose that a planet such as this can be created to not only survive but thrive. I had been led astray. I had believed that I was righteous. I was not. But I will be.” – Dr. Marcus Fayel, Hatfield and Harding “Employee of the Year” acceptance speech, 2803 “There’s a potential for greatness in this system. The second world, in particular, features stunning landscapes, appears to be overflowing with resources, and is ripe for terraforming. If easy access to the system is ever attained, the UEE needs to ensure everything is done to bring it into the fold.” – Katherine Oliver, ICC Stellar Surveyor’s initial assessment, 2677 View the full article
  9. Happy Patch Day, Survivors! It's Tuesday and ARK's latest patch is live on all platforms. First off, be sure to tune in to the Xbox channel on Mixer[t.co] at 2pm EST today to see a brand new Extinction creature teaser during their stream! We're also sharing some more previews of our upcoming expansion pack ARK: Extinction. Check out the images below for a sneak peak at what you can expect to see on planet Earth! https://steamcommunity.com/sharedfiles/filedetails/?id=1540666780 In Extinction, Earth has become an Element-infested planet filled with fantastical creatures both organic and technological. Element has ravaged the planet and corrupted both the landscape and some of its inhabitants, causing mutations in the creatures and plants that can be found there. https://steamcommunity.com/sharedfiles/filedetails/?id=1540666929 This will be the last Extinction Chronicles related event and screenshot teasers on patch day before Extinction release. We hope that you've been enjoying them, and we're very excited to be sharing the entirety of Extinction with you very soon. Our Extinction Chronicles V event is going on right now, including new Corrupted skin, Explorer Notes, and Tek dinos. You can read all about it in yesterdays announcement: https://steamcommunity.com/gid/103582791438250696/announcements/detail/2931173216371980922 View the full article
  10. OceanicBot

    Hello everyone, Last week, Star Citizens from around the globe descended upon Austin, Texas for our biggest CitizenCon yet. We had an incredible and unforgettable time meeting all of you in attendance. We’ve said it before, and we’ll say it again: having the opportunity to engage with you all on such a personal level is truly amazing. The interactions at CitizenCon recharge our batteries for the remainder of the year and beyond. This year’s format featured a wide variety of activities to choose from throughout the day. In case you missed anything while you were outside riding the life-size Drake Dragonfly, or in your kitchen restocking your watch-party munchies, we’ll be releasing a different CitizenCon 2948 panel to our YouTube channel every day, so you can still catch everything that went down over the coming weeks. Speaking of the Drake Dragonfly, we’re also excited to release a full gallery of attendees riding the to-scale bike at the event, so look out for that Comm-Link in the very near future. Also last week, Star Citizen Alpha 3.3 was made available to all backers on the PTU. Looking to put OCS up to the test? Interested in providing feedback on some of the latest features? Get in the game and try it all out. And if you’re looking to bolster your fleet, also make sure to check out the 11 new and updated flyable ships coming in 3.3. We also surprised the crowd at CitizenCon with a special reveal of the Anvil Valkyrie. The Valkyrie ups the ante on troop transport. Designed to safely deliver and extract up to twenty fully-outfitted soldiers (as well as vehicles) to and from the most hostile locations, this conflict-ready mil-spec craft is a formidable force. Both offensively and defensively dominant, it’s dependable to the end. If you have more questions about the Valkyrie or Kraken, make sure to submit your questions soon for our upcoming Q&A’s. Lastly, as we’ve all witnessed countless times on the Hub, our Star Citizen community has a wealth of talent and passion in delivering amazing videos, highlighting the beauty of the ‘verse. Last week, we sent out a call to all producers, editors, and camera operators to create a commercial for the Consolidated Outland Mustang Series. We can’t wait to see what you create. And with that, let’s see what else is going on this week: Every week on Calling All Devs, designers, engineers, and other developers from our five offices around the world answer backer questions submitted on Spectrum and voted on by YOU. This week we talk about the ship pipeline, weapon reloading, mountains, and more. Subscribe to our YouTube channel and turn on the notifications to be among the first to watch! On Tuesday, our Lore Team will publish another in-fiction gem to help immerse you deeper in the Star Citizen universe. Thursday will welcome another episode of Around the Verse. Expect a lighter than usual episode due to much of the team still recovering/traveling home to their respective studios. Lastly, for the reasons just mentioned, Reverse the Verse will be taking the week off as we get back into the swing of things. Fear not though, we’ll be back next week, and we’ll see you in the verse! Tyler Witkin Lead Community Manager The Weekly Community Content Schedule MONDAY, OCTOBER 15TH, 2018 Calling All Devs (https://robertsspaceindustries.com/comm-link) CitizenCon 2948 Panel TUESDAY, OCTOBER 16TH, 2018 Lore Post (https://robertsspaceindustries.com/comm-link/spectrum-dispatch) CitizenCon 2948 Panel WEDNESDAY, OCTOBER 17TH, 2018 Monthly Subscribers Newsletter CitizenCon 2948 Panel THURSDAY, OCTOBER 18TH, 2018 Around the Verse (https://www.youtube.com/user/RobertsSpaceInd/) Vault Update CitizenCon 2948 Panel FRIDAY, OCTOBER 19TH, 2018 Roadmap Update RSI Newsletter CitizenCon 2948 Panel Community MVP: October 8th, 2018 We are constantly amazed by the contributions made by the Star Citizen community. Whether it’s fan art, a cinematic, a YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded with an MVP badge on Spectrum and be immortalized in our MVP section of the Hub. Don’t forget to submit your content to our Community Hub for a chance at seeing it here! Synchronizerz PTU Org Event by Xenthorx Xenthorx has managed to capture some stunning moments from an in-game Org event on the Alpha 3.3 PTU. Find all the details on the Community Hub. View the full article
  11. OceanicBot

    Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. You can submit your questions for consideration in future episodes of Calling All Devs here. And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions View the full article
  12. Extinction Chronicles V! Tomorrow there will be a client and server side update that will bring Extinction Chronicles V to survivors on PC, Xbox, and PS4! Leading up to the release of Extinction there will be monthly drops of Extinction-related Explorer Notes on The Island, Scorched Earth, and Aberration. Once collected these notes will unlock new Extinction-related skins! https://steamcommunity.com/sharedfiles/filedetails/?id=1540093443 There will also be the appearance of more powerful Tek-themed Dinosaur variants within the ARKs each month. These Tek Dinos are permanent additions (meaning they will continue to spawn even after the event is over), with a new one beginning to appear each month. * In Extinction Chronicles I we released three Explorer Notes, the Corrupted Helmet and the Tek Rex. * In Extinction Chronicles II we released three Explorer Notes, the Corrupted Boots and the Tek Stego. * In Extinction Chronicles III we released three Explorer Notes, the Corrupted Pants and the Tek Raptor. * In Extinction Chronicles IV we released three Explorer Notes, the Corrupted Shirt and the Tek Parasaur. And now, tomorrow we're excited to bring you three new Explorer Notes, the Corrupted Gloves and a new Tek creature, the Tek Quetzal! https://steamcommunity.com/sharedfiles/filedetails/?id=1540094608 In addition, special colored dinos will be populating the ARKs. You'll be able to find creatures sporting black, red, green, purple, and white up until the launch of Extinction, beginning tomorrow. Be sure to take advantage of these special colors before they're extinct! Last but not least: just like we did last month, you can expect to see some more extinction screenshots tomorrow here on our forums! Be sure to check back for that. Patch Notes! Here are the full fixes and notes in Extinction Chronicles V update. - Extinction Chronicles V - Added Tek Quetz * New breeding line * 5% chance to spawns * 20% higher base level - Added new color set (black, red, green, purple, white) - Added 3 new Explorer Notes and matching unlock (Corrupted Gloves) - Increased maximum player level by 1 - Climbing pick meshing fixes - Better handling for low fps server dino attacking - Fix for failure to cleanup structure placers - Pre-emptive API for server structure cleanup improvement - Increased damage range for players/dinos on surface of Aberration Be sure to check out todays Community Crunch post on our website for the full Crunch announcement post.[survivetheark.com]View the full article
  13. OceanicBot

    Join the brave men and women of the 2nd Fleet as they stand strong against the greatest threats the UEE has ever faced. Will you answer the call? View the full article
  14. OceanicBot

    October 2948 Subscriber Flair Subscribers Don’t find yourself up in arms. RSI’s tried-and-true Venture Explorer Suit provides top-notch protection from the dangers of space for all your body parts, and your hands and arms are no exception. When handling dangerous weapons, volatile incendiaries or unstable materials, these stylish gages have you covered. Available to subscribers in this limited edition red finish, befitting a true Centurion. Imperator Subscribers Imperator-level subscribers will receive a special purple variant along with the red Centurion design. If you’re an active subscriber, these items will be added to your account on October 15th. If you aren’t a subscriber yet but want to sport these Arms, make sure you subscribe no later than October 14th. More information about subscriptions can be found here View the full article
  15. Earlier
  16. Chat: Our Double XP Weekend is now LIVE through Monday at 10am PDT / 5pm UTC! Enjoy the bonus "Special Event" XP, everyone! View the full article
  17. Ten years ago today, Supersonic Acrobatic Rocket-Powered Battle-Cars[rocketleague.wikia.com] was released on PlayStation 3! Little did we know then, that our passion-project Soccar game would lead to something much, much bigger in the years that followed! “Project Battle-Cars 2” turned into Rocket League and, more than three years after its release, it's still as fun and competitive as ever. Meanwhile, some of our most passionate SARPBC players have since transformed into heralded pros in the Rocket League Championship Series[www.rocketleagueesports.com]. More than 50 million players and four platforms later, we can’t thank our community enough for helping make Rocket League what it is today; none of which would be possible without SARPBC’s debut in 2008. To celebrate, we'll be holding our first-ever Double XP Weekend! Starting Thursday, October 11 at 4:00 PM PDT (11:00 pm UTC), base XP that's earned in Online Matches will double via a "+100% Special Event” multiplier we’ve been saving for a special occasion. All additional bonuses and multipliers will be operating normally. Check out the start-and-finish times listed below, along with a look back at our original SARPBC trailer. We hope you enjoy the additional XP as you progress through Rocket Pass[www.rocketleague.com], and for all the SARPBC players out there, share some of your favorite moments, stories, and pics with us on Twitter, Instagram[www.instagram.com] and Reddit and we'll share some of our favorites! P.S.: Do you have a PS3 ready to go? You can still purchase and play SARPBC[store.playstation.com] on the PlayStation Store! Find out where Soccar began, complete with online play and the original versions of some of your favorite Rocket League Battle-Cars! Double XP Start: Thursday, October 11 at 4:00 PM PDT (11:00 PM UTC) Double XP End: Monday, October 15 at 10:00 AM PDT (5:00 PM UTC) https://www.youtube.com/watch?v=mQsSDTr2kQI View the full article
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  19. OceanicBot

    View the full article
  20. https://www.youtube.com/watch?v=oNb-6rHIk58 As All Hallows' Eve creeps ever closer, it’s time for the spirits of Haunted Hallows[www.rocketleague.com] to rise from the grave once again! Starting October 15, earn ‘Candy Corn’ for playing and completing Online Matches, which can be redeemed for brand new ‘Limited’ Decals, Toppers, Wheels and more! There’s also the ‘Golden Pumpkin,’ which contains one Customization Item from the Nitro, Turbo or Player’s Choice Crates! Remember, once you redeem your Candy Corn for a Golden Pumpkin, no Key or Decryptor is required to open it. When Haunted Hallows ends on November 5, you’ll have an additional three days to redeem any Candy Corn you have left in your pumpkin bucket -- or do you keep your candy in a pillowcase? Check out the trailer up top, along with timing details and screenshots below. Enjoy the Event and stay scary! Haunted Hallows Start Time: Monday, October 15, 10:00 AM PDT (1:00 PM EDT, 5:00 PM UTC) Haunted Hallows End Time: Monday, November 5, 2:00 PM PST (5:00 pm EST, 10:00 PM UTC) Candy Corn Expiration: Thursday, November 8, 2:00 PM PST (5:00 pm EST, 10:00 PM UTC) View the full article
  21. OceanicBot

    View the full article
  22. Good morning, you fluffy little interweb puppies! Welcome back to the community newsletter. This week we’ll be taking a brief dive into Update 34 (Pets, Midnight Grove, Jhebbal Sag), commenting on mod compatibility, talking about our newest DLC (The Savage Frontier), and discuss what’s going to happen in our next livestream. Let’s get to it: Update 34: New Pet System, Dungeon, Religion As you may have noticed, we’ve released the 34th update to Conan Exiles[www.conanexiles.com]. This completely free update rolled out the Pets system, the Midnight Grove dungeon, the Jhebbal Sag religion, off-hand weapon combos and the new specialist arrows. We've written extensively about what you can find in this update, but if you haven’t been keeping up with our newsletters you can click on this link[www.conanexiles.com] to learn more. https://youtu.be/YSCXHXpgMpc The first chunk of content (new dungeon, religion, off-hand weapons combos and new arrows) were rolled out last week, with pet rearing activated yesterday. After the first rollout we had a couple of bugs and crashes to fix, which were then included when the pets system was activated fully. Thank you to our great community for reporting these issues to us. At the time of this writing the full update is available on PC, with rollout on consoles planned for later this week. Midweek Madness Sale We’re on sale this week in Steam’s Midweek Madness promotion. Right now, you can get Conan Exiles on PC for 50% off. With the recently released free Pets Update there’s never been a better time to jump into the game. Maybe buy a copy for a friend so you can play together? Mod Compatibility One of the things that came up after Update 34 was the question of mod compatibility. Depending on the nature of code changes done in our patches, players and server admins who use mods may experience compatibility issues when trying to play the game immediately after a new patch. These can be anything from not getting access to their chosen server to placeables disappearing and the game crashing on start-up. To fix these compatibility issues we have to release a new dev kit so the mod creators can update their mods. We try to have a new dev kit ready as quickly as we can after rolling out a patch and we are usually able to release it no later than 24 hours after the patch came out. With the latest patch we were able to have a dev kit ready when the patch was fresh, causing little downtime for modded servers and players. Since we cannot always guarantee that existing mods will be compatible with a new version of the game, we are recommending that you disable mods when you encounter an issue right after a patch has gone out. That way you can confirm that an issue is caused by an incompatible mod or if it’s a bug that we have to patch. Missing Building Pieces We know that there is currently a problem with building pieces disappearing from player structures in online play. At the moment, we’re working on creating reproduction cases, but it’s been difficult. This is why we’ve been updating the in-game Event Log. It will assist both us and the community with more information on what happens in a server. We can more easily dig information out of the server database and you, the players, will have access to more information in-game as well. This will help us build a repro case for the disappearing building pieces. The Savage Frontier Pack In addition to the Pets Update we also rolled out our next paid DLC: The Savage Frontier Pack[www.conanexiles.com]. It comes with all new content inspired by the savage boundaries of civilization, where the ferocious and ruthless Pictish raiders use brutal beasts to do their bidding. At the time of this writing it is available on PC, with a rollout on Xbox and PS4 planned for next week. https://www.youtube.com/watch?v=NlkQOlmVr7w We’ve done a few out of the ordinary things with this DLC pack. In Robert E. Howard’s original Conan stories, the Picts are a conflation of the historical Picts and the indigenous peoples of the Americas. The Pictish Wilderness is the last remnant of the great uncivilized West that remains after the Hyborian invasion. Picts are a primitive, tribal culture living in leather tents and thatched huts. Not really the type to build huge stone fortresses. As such, we decided to make building pieces inspired by Aquilonia's frontier, where inhabitants build to repel the savage raiders. Since they’re a practical race they also don’t make a lot of decorations beyond warpaint and the odd shrunken head, which is why we didn’t include the usual set of placeables. Instead we had our creature designer whip up some cool looking pet skins, so you have a unique looking pet at your side. For the outfits the art team incorporated a lot of fur, bone and feathers into the look and feel of the clothes. These Picts clothe themselves in the animals they slay. In making these clothes the art team significantly improved how they make and render fur and feather textures, letting them catch and reflect light in a more realistic manner. Friday Dev Stream It is stream week once again so come Friday you can catch us on our Twitch and Mixer channels for another developer stream. This week we'll once again be exploring the Midnight Grove, but from a different perspective than before. Senior Designer Alexander will be joining us to discuss the design of the dungeon, its monsters and how we approach dungeon design as a whole. So, join us: Friday afternoon at 5pm CEST (11am EDT, 8am PDT) for our deep dive into dungeon design. Sincerely, FuncomView the full article
  23. OceanicBot

    “Today is meant to remind everyone that the future of the UEE is what we make it. If we want a better universe for not only ourselves, but for the generations to come, then we must create one.” • Imperator Erin Toi, CitizenCon 2793 For over a century and a half, CitizenCon has celebrated those that strive to make the UEE a better place. This annual conference spotlights the civic-minded, celebrates their achievements, and focuses on how to make the UEE better by highlighting and discussing the vital topics of the day. In short, CitizenCon embodies the hopes and dreams of those working to improve the universe for all. CitizenCon typically occurs every October 10th SET and is the marquee event celebrating the Empire-wide holiday, Citizen Day. While people across the UEE observe the holiday in various ways, only one city gets to host CitizenCon itself. The event rotates locations each year, and hosting it is considered both an honor and a significant undertaking, much like achieving citizenship. 2948 brings CitizenCon back to New Austin. Over the decades, Terra has hosted the event numerous times. Only Earth has hosted it more, going back to the first ever CitizenCon in 2793 at a time when the Empire was still grappling with rebuilding itself after the fall of the Messers. Imperator Toi pushed the event as a way to provide hope and optimism that the UEE so desperately needed at that time. Citizen Day Creation The UEE celebrated Citizen Day for centuries before holding the first CitizenCon. When the governments of Earth first introduced the modern concept of Citizenship in the 22nd century, Citizen Day followed soon after as a way to celebrate civic responsibility. It would also become the day on which new citizens were sworn in. For hundreds of years, it was seen mostly as a bank holiday in which people would get a day off work and children would be reminded of the importance of achieving citizenship. However, this would change under the Messer regime. While Galor Messer IX is generally credited with creating the modern elaborate version of the holiday in 2734, records released under the Historical Truth Act revealed that it was actually proposed by high-level military advisors. At the time, a surge in Vanduul raids in the Tiber system had the military concerned. Their troops were suffering losses, resources were stretched thin, and they worried that redeploying forces from the Perry Line to Tiber would be perceived as weakness by the Xi’an. The military needed more pilots, starmen, and soldiers to properly address the issue, but their recruitment numbers had been dropping for decades. Thus, they proposed that Messer IX inspire the masses into service by refocusing Citizen Day as a holiday that “celebrates citizens and the sacrifices they make in creating a better UEE.” Galor Messer IX wholeheartedly endorsed the idea and planned lavish celebrations across the UEE on 2734-10-10. Messer IX wished to rally support for massive tax hikes to pay for his biggest obsession, constructing and remodeling government buildings in the Meta-Baroque style. Meanwhile, the military used the holiday to stir up xenophobic fears and launch a successful new recruitment effort. On the surface, this Citizen Day celebration achieved its goals, though it also made an impact in ways that Messer IX or the military never intended. While many people came to greatly enjoy the yearly celebration, for years, Citizen Day festivities were forced upon the inhabitants of Terra and other systems opposed to Messer’s fascist and militaristic regime. A move meant to remind them of who truly ruled the UEE. Yet, celebrations in those locations took a very different tone. With massive protests against the Messer regime effectively illegal, activists turned Citizen Day into a chance to gather and subvertly celebrate the true power in the UEE – the citizens. Speeches given at events in Terra reinforced the idea that it was the sacrifices of citizens that made the UEE great. They strongly implied, but never outright stated, that the Messer regime would only remain in power as long as the citizens allowed. An Advocacy investigation from 2741, which was released as part of the Historical Truth Act, found that following Citizen Day there was a ‘substantial increase in membership of subversive groups.’ The civic holiday proved itself equally good at stirring loyalties, no matter which side of the political spectrum they lay. The fact that Citizen Day actually helped empower citizens to create a better future makes it a rare remnant of the Messer regime that persists in a positive way to this day. A Celebration of Citizens When the Messer regime fell in 2792, Erin Toi, the UEE’s first freely elected Imperator, understood the importance Citizen Day had in the early days of Humanity’s expansion. Facing a seemingly impossible task of restoring faith in the UEE government, Imperator Toi hoped Citizen Day could now be used to rally people to a new cause, the rebuilding of a wounded Empire. To lay out her case for the potential future of the UEE, Imperator Toi held the first ever Citizen Day Conference in New York on 2793-10-10. The symbolism of having it on Earth, the former center of the Messer regime’s power, was not lost on anyone. Imperator Toi used the occasion to give a rousing, inspirational speech about how the future of the UEE was now truly in the hands of its citizens. Most people deemed the inaugural CitizenCon, as it would come to be known, a success. Some critics called it nothing more than a bloated campaign rally in the spirit of the former regime’s antics, and pointed out that the proceedings lacked specifics on how to improve the Empire. Imperator Toi took the critiques to heart and adjusted the format for the following year. Prime hosted CitizenCon in 2794, which officially focused on ‘Solutions for the Future.’ A not-so-subtle acknowledgement that Terra was the center of anti-Messer activism and the progressive politics that lead to their ousting. The second event featured a variety of booths and speeches tailored to a specific theme. The format set the standard for CitizenCon, though as history has shown, the organizers are not afraid to make further adjustments if necessary. CitizenCon has produced many memorable moments, from last year’s unveiling of the revolutionary Consolidated Outland Pioneer to the often mocked ‘talent competitions’ of the early 2850s. For over a century and a half, CitizenCon has both informed, entertained, and inspired. Many of today’s current political, cultural, and economic leaders can point to a past CitizenCon as a source of inspiration. It is on this day that all the people of the Empire are reminded just how important Citizenship is, and hold it up as an ideal to be strived for and earned, no matter how humble the origins or difficult the journey. In 2948, Citizen Day is set to be observed with great enthusiasm across the Empire, with a record crowd expected to attend the CitizenCon celebration in New Austin, with even more people joining to watch Drake Interplanetary’s keynote address on Spectrum. It reflects that the true heart and soul of the Empire is its citizens, who deserve to be celebrated for making the UEE what it is today. As Imperator Toi famously said during her opening speech at CitizenCon 2793, “The UEE is a dream that’s only possible with the support of the people. It’s a reflection of the universe they want and will fight to maintain. As long as the citizens stay strong, so will the UEE.” If the sustained success of CitizenCon is any indication, the UEE is in good hands going forward. View the full article
  24. Experience all new content from the savage boundaries of civilization, where Pictish warriors summon brutal beasts to do their bidding. https://www.youtube.com/watch?v=NlkQOlmVr7w Build your settlement and fortress from the new Frontier set of building pieces, made to repel ruthless Pict raiders in the frontier lands of Aquilonia. Equip yourself with brand new Pictish armor sets, like the Pictish Wizard armor. Craft a set of new Pictish weapons, adorned with mystic runes, fur and the skulls of wild animals. Get five exclusive pet skins which can be used to change the appearance of animals tamed in the new pet system and adorn your body with new decorative warpaints. The Savage Frontier Pack contains: 39 new Frontier building pieces: A full set of building pieces with the same stats as existing tier three. 15 new armor pieces in three sets, such as the Pictish Warchief Heavy Armor: Light, medium and heavy sets with an epic end-game version of each. 9 new fearsome Pictish weapons: Same power as iron weapons with an epic end-game version of each weapon. 5 all new pet skins which can be used with the new pet system: Have your own exclusive looking wolf, bear or panther pet. 5 new warpaints in Pictish style: Cool looking warpaints of the crocodile, snake or raven. All the new content from The Savage Frontier Pack is exclusive to this DLC and adds a host of new visual options but does not give any in-game advantage in power. All the new items have comparable stats to existing items. View the full article
  25. The latest free update to Conan Exiles lets you raise and tame the wild beasts of the Exiled Lands. Pets will fight for you, defend your settlements and produce valuable resources while confined to their pet pens. https://www.youtube.com/watch?v=YSCXHXpgMpc --- IMPORTANT NOTE ABOUT MOD COMPATIBILITY This update includes several code changes from the previously deployed version. Depending on these changes, some mods built with the previous dev kit may or may not work as intended. Mods are less likely to break as they did in the [last patch](https://forums.funcom.com/t/pc-update-34-04-10-2018-the-midnight-grove-and-jhebbal-sag-religion/38589) as this is a smaller update, and a new dev kit will be rolled out as quickly as we can after the patch is release. --- HIGHLIGHTS New pet taming system Fixed 2 critical server crashes reported by the community The north-western corner of the Frozen North is accessible again! Pet system and tamingYou asked for it and we are happy to deliver: From today on forward you will be able to tame and raise your very own pet(s). Explore the Exiled Lands with your trusty companion by your side or build a farm to have them produce materials for you. You will want to start your career as a Beastmaster by building an animal pen for your new future friends. These shelters come in three different tiers and have 5 available pens to hold your animals. Following this, you will need to obtain a baby or an egg. These can be found in the world, and on certain (rare) vendors so keep your eyes open while you travel! You’ll be able to place your baby pet version into the pen and have them grow into an adult and trusty companion over time. However, don’t forget to feed and treat them well or you might just end up with a carcass! While you have a baby animal in your pen, the type of food you offer it will influence your chances to have your baby grow into a greater pet version: A rarer, more powerful and special looking variation. The new pet system will also introduce the mechanic of thrall feeding. Special Feed boxes and Thrall Pots are available for easier, automatic food distribution to several pets or thralls for those of you who are planning for bigger armies of two and four legged friends. While keeping your pets happy and fed they will eat any type of food that they can digest. However, feeding them their favorite snacks will grant them temporary buffs. Very conveniently, live animals will also produce dung, which is used to create compost for your planters. Even in the sad and unfortunate event of your pet's untimely death, you can still make use of them. Placing dead pets inside a Liquid Separator will grind them down into blood, bone and hide resources. --- Patch notes New Server Settings The following new server settings controls pet and thrall hunger: Setting ServerSettings.ini Name Description Enable Hunger System: Thralls ToggleHungerSystemThralls Toggles the hunger system for thralls Enable Hunger System: Pets ToggleHungerSystemPets Toggles the hunger system for pets Food Nutrition Value FoodNutritionValue The amount of nutrition the companion gain from eating food Starvation Time In Minutes StarvationTimeInMinutes The amount of minutes it takes for companion hunger gauges to go from 100 to 0 Starvation Damage Penalty Cap StarvationDamagePenaltyCap When a companion’s hunger gauge reaches 0, they start taking damage to their health. This value determines how much health can be removed in total, given in percent where 1 means 100% of the health Animal Pen Crafting Time Multiplier AnimalPenCraftingTimeMultiplier Multiplies the speed of crafting in animal pens Food Container Range multiplier FeedBoxRangeMultiplier Multiplies the distance that Food Containers can feed your companions Exclusive Diet ExclusiveDiet Determines whether companions exclusively eat items listed on their diet. Disabled means they will eat any food item, in addition to their diet. QoL Updates Food will decay very slowly when placed in pet Pens. The higher the tier of the pen, the slower it will decay. Food will also decay very slowly when placed in food dispensers. Added pet and thrall hunger system server settings to the admin panel Pet feeding screen can now be opened from the radial menu We taught the Locust Queen how to fight! The Camel pet is now the proud owner of a backpack Animal pen dung production is now more stable with different pets Fixed several issues with pen crafting Potion of Midnight now has 30 sec decay and cannot be stacked Bug Fixes Fixed a crash related to the Volcano boss fight Fixed an attack problem with werewolves Fixed an attack problem with Gorilla boss Fixed a collision problem that would deny access to certain areas in the north Fixed a server crash related to thrall crafting queues (Please note: This will cause your thrall conversion timer to reset, but it will only be a one-time thing) Fixed a bug where the Sunder debuff would remain permanently on a player Fixed a bug where the Avatar of Jhebbal Sag would remain active for longer than set Avatar Lifetime View the full article
  26. Extinction Chronicles V Next Week On October 16th Extinction Chronicles V will be released on all platforms. As usual survivors can expect a new tek dino, new Explorer Notes, a new cosmetic, increased level cap, and special colored dinos on all ARKs! Developer Diaries! This weeks diary entry is brought to you by Lead Programmer, Chris Willoughby. This weeks dev diary is about undermeshing, a hot button issue within our official server community. Rest assured that we’re listening and are hard at work on the issues that you have surfaced through our various channels. We thought it would be worth taking an opportunity to share our thoughts on the issue, some of the reasons it exists, and why it’s so challenging to resolve. Undermeshing refers to the ability to get to where you aren't supposed to by moving outside of the playable space. Almost every game is susceptible to undermeshing in some form. Most speed runs rely on undermeshing, for example. It's effectively impossible to solve completely, at least automatically. The approaches taken to prevent it are usually a tradeoff between how much freedom you want the player to have, how complex your world is, and how much processing time you can afford to spend on physics. Generally, when there's an instance of meshing, it's caused by bad collision setup, improper level geometry (holes), or a problem with the algorithm used to move the character through the world. In some instances, you place kill volumes in locations that you want to guarantee that the player doesn't end up, but that isn’t a global solution. The collision setup for our objects varies based on their complexity. For very simple objects, we use a basic primitive shape (box, sphere, capsule) that matches the shape of the object. It's very good if you're able to take this approach, because natively the physics system can treat that individual object as water tight - ensuring that another physical object will never end up inside of it, and that you'll always detect it if you're already inside. When constructing a modern game, however, it's very likely that you need to use shapes that are more interesting to look at and interact with than a simple box or sphere - so you use mesh based collision. Mesh collision treats the surface of the mesh as the collideable surface, but it cannot be treated as watertight, and the physics system cannot guarantee that you don't pass through it. You might ask why, then, don't you try to represent that larger object as a bunch of smaller watertight ones? We do that in a small number of instances, but quantity of primitives is also a major concern, so it is not feasible to do this for the entire world. Take the ground under your feet, for example, at any given moment you'd be surrounded by thousands of primitives to approximate the surface of a natural looking ground, and yet it'd be less smooth than the pure mesh shape. In addition, a guarantee to not end up inside of a single body isn’t a guarantee that you won’t end up between them even if they’re tightly clumped, leading to more instances of getting stuck. When we lay out our levels - we construct them in the way that is interesting and optimize them for efficiency so that we can maximize quality and quantity. What that means is generally the world outside of the space you're meant to play in is empty - we spend our resources on the spaces where players are at. In addition - we reuse assets many, many times - rotating a rock different ways to make it look different before shoving it into the terrain at various depths to mask the reuse and keep it visually pleasing. Technically, the physics for these objects overlaps, and if you get past the surface of one, you'll stand on the next one down. While that sounds like it would help, it’s actually the meat of the problem. Adding more meshes doesn’t help, because once you can get past one, you can get past the next one. That said, there have been many instances where we’ve flagged the collision on an object incorrectly, or left a minute hole that we can and do address through Level Design. Nearly every game uses custom physics for characters. Much of ours is built on the out of the box simulation that you get from UE4. Fortunately for our players, our game is one where the world is vast and complex, and players have the freedom to build many objects and have many dinos. Unfortunately for us, this pushes all of these algorithms to their breaking point. We've had to augment, rework, and add additional tests in many places that affect the simulation to improve our core player experience. In addition, we've built many gameplay mechanics that don't exist out of the box. Wall climbing, for example, requires a completely new set of physics tests to understand and hug the wall surface. When we set these up, we build them to be as flexible as possible, but it can be difficult to predict how the player base will use something when they get it in their hands. In many cases, this is a good thing - we’re delighted with the creative things that our players do, but sometimes they’re able to abuse mechanics in unintended ways. When we find problems with them, we have to find solutions that won't break the mechanic completely for the many other use cases, sometimes an impossible feat! This is also why we aren’t quick to completely disable a feature - we evaluate how much harm versus good it is doing across the entire experience. We do use kill volumes at a broad scale - usually high in the air, or far below the surface. Far outside of the playspace, to segment specific areas. The reality, though, is that when someone is meshing, they're usually not out in that empty space around the world, they're running around on the insides of overlapping shapes or physical surfaces that are just below the real surface. In order to implement kill boxes in these places, we'd have to go back to every location in the map and place a kill volume just below the surface that will kill someone that touches it. As with the terrain example above, it would require entirely too many objects to cover the entire world in these accurately. In addition, a major downside to this approach is also the fact that it will detect and kill something that may have a good reason to be below the mesh - on a Basilisk? You just got killed by the kill volumes. Misjudge where the surface is, and a bunch of players are being killed erroneously and losing their stuff. As with all aspects of making a game, it's all a balancing act. We try to spend our time on the things that are most valuable to as many of our players as possible - which means attacking holes in the world in waves and making algorithm changes when it's become obvious that they're having a large enough negative effect on the experience for our players. The reality is that there is no silver bullet, no automatic solution - so it continues to be a problem that our game (and many others) continue to fight throughout their lifetimes. Recently, we’ve fixed a bunch of holes across all of the maps and did a pass at removing Climbing Pick exploits. Going forward, our best bet is to remain diligent about resolving issues as they arise and improving the experience over time. The good news is that we like solving hard problems - and exploits like these are some of the more interesting ones to try and tackle! Mod Community Updates! Today marks the start of a two-week streaming schedule to spotlight all of the mods entered into the contest. You can vote now for your favorite mods as they compete for a Grand Prize of $15,000! https://survivetheark.com/index.php?/modding/voting/ You can follow the rankings with hourly updates as well! https://survivetheark.com/index.php?/modding/contest-home/ Meanwhile, I will be streaming from the ARK twitch channel showcasing all of these mods, every weekday for the next two weeks! You can find the full schedule here: https://survivetheark.com/index.php?/forums/topic/371532-ark-modding-contest-stream-schedule-october-2018/ Come check out some mods and support your fellow community members that give so much of their time to make these fantastic creations! Community Livestream #9 This Thursday! This Thursday October 11th the community team will be doing another biweekly livestream! During these livestreams Zen Rowe, Chris, and Jen bring you ARK news, celebrate modding, and the community as a whole every other week. We mix it up between playing ARK, showing off mods, and showing off your community creations for all to see. Survivors are invited to join us in the chat (and sometimes even in-game) to play and talk with the community team. https://steamcommunity.com/sharedfiles/filedetails/?id=1391754339 We are accepting any type of ARK related fanart to be featured in the showcase section of the stream and entries are always open. This can be drawings, videos, builds, ANSEL screenshots, handmade crafts, anything ARK related! You can submit your ARKwork to our streaming email address: arkfans@studiowildcard.com Be sure to follow us on our Twitch page so you don't miss a stream! twitch.tv/survivetheark We'll be hosting our next Community Live Stream on Thursday, October the 11th at 1pm EST! We hope to see you there :) Fanart of the Week! https://steamcommunity.com/sharedfiles/filedetails/?id=1532287707 ARK: Evolution Event! Survivors across ALL Platforms will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 12th of October at 1 PM EST until Monday the 15th of October at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes: 2x Harvesting Rates 2x Taming Rates 2x EXP Rates That's it for this post guys! As always if you’ve got anything to share please get in touch and be sure to follow us on: Community Hub: www.survivetheark.com Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Youtube: youtube.com/survivethearkView the full article
  27. OceanicBot

    Hello everyone, We are only a few days away from CitizenCon 2948 and the air is positively electric, as Citizens from around the globe descend upon Austin, Texas. There’ll be exciting things happening all week long, so keep a close eye on the website for updates. Whether you’re in town, or watching at home, we’ll have all the details for this year’s event on our dedicated CitizenCon website here. We’re also looking forward to following your CitizenCon adventures on social media, so make sure to utilize #CitizenCon when sharing your exploits. We can’t wait to see you in Austin, back where it all began. Tyler Witkin Lead Community Manager The Weekly Community Content Schedule WEDNESDAY, OCTOBER 10TH, 2018 CitizenCon 2948 – Austin, Texas (https://robertsspaceindustries.com/citizencon/livestream) Community MVP: October 8th, 2018 We are constantly amazed by the contributions made by the Star Citizen community. Whether it’s fan art, a cinematic, a YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded with an MVP badge on Spectrum and be immortalized in our MVP section of the Hub. Don’t forget to submit your content to our Community Hub for a chance at seeing it here! Star Citizen SQUADRONS by ThomasArkani Since mid-2016, Thomas Arkani has been building a card game to help enrich the Star Citizen universe. Find all the details on the Community Hub. View the full article
  28. Chat: Read on for more details: https://www.rocketleague.com/news/elevation-crate-october-8/ View the full article
  29. Mysterious Mysteries: Introducing ??????? What an intriguing discovery survivors, can you guess what this creature is? ??? https://www.youtube.com/watch?v=SVF5S4yBNX0 Mod Community Announcements! The ARK Modding Contest submission period ends in 5 days. Make sure to get your entries in before the end of the day on October 5th! After that, we'll begin the voting phase which will last for two weeks, so get your communities ready to vote on their favorite mods. Enter the contest here![survivetheark.com] I also have a new tutorial prepared for you today. We need to cover bitmasks before we start dealing with custom structures. After this we'll be moving on to a new project that builds on some of the concepts from our Dino Shrine mod, so look forward to the Virtual Sentry Mod that will be the focus of coming tutorials. https://survivetheark.com/index.php?/forums/topic/370188-wildcard-workshop-15-bitmasks/ https://www.youtube.com/watch?v=HCM5uIFkpmg ARK: Evolution Event! Survivors will be receiving a special Evolution Event perk this weekend! It will be active from Friday the 5th of October at 1 PM EST until Monday the 8th of October at 3 PM EST. All Official Servers across each platform will be undergoing this evolutionary change which includes: 2x Harvesting Rates 2x Taming Rates 2x EXP Rates That's it for this post guys! As always if you’ve got anything to share please get in touch and be sure to follow us on: Community Hub: www.survivetheark.com Twitter: twitter.com/survivetheark Facebook: facebook.com/survivetheark Reddit: reddit.com/r/playark Instagram: instagram.com/survivetheark Twitch: twitch.tv/survivetheark Youtube: youtube.com/survivethearkView the full article
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